ENGC41H3: Video Games: Exploring the Virtual Narrative

How do video games connect to English literature? In what ways can they be “read” and assessed as storytelling texts? How do video game narratives reflect historical, cultural, and social concerns? Although active playing will be a required part of the course, students of all video game experience levels are welcome.

Prerequisite
Any 6.0 credits
Enrolment Limits
60
Breadth Requirements
Arts, Literature and Language